A fortress (when you get the third coin commodity upgrade) will grant you a free city wall in every district. This also allows your knights to move between roads and ships without a settlement in between them. A harbor district allows you to connect roads and ships without building a settlement in between them. Meaning, if you have 11 cards in your hand, you will discard four, because three will be protected) A district on a brick hex will allow you to increase your hand size limit by 3 (a side note, we play as a house rule that instead of just increasing your hand size before discarding, you set aside three cards from your hand before you're forced to discard. A district on a wheat hex will grant your knights +2 movement speed for the rest of the game A commodity district will give you immediate access to a progress card of the specific type. A second district on the same hex type will allow you to trade a resource at a 2-1 rate (two wood districts lets you trade wood 2-1) A district allows you to trade the specific resource at a 3-1 rate (or gain a 3-1 trade harbor) A district may be placed either adjacent to a city or adjacent to another districtĮach player may have one district per resource hex, up to a maximum of six resource districts and one harbor district. A district allows you to gain an extra resource or commodity on the hex its planted on when the number is rolled (or an extra fish for a harbor district) These are placed on a resource hex, and may be only built from cities. I did not place any harbors on the map.ĭistrict cost: 1 wood, 1 brick, 1 wheat, 1 coal, 1 sheep, 1 resource for the district type (or two fish for a harbor district). I placed fish occasionally in the water hexes on the map. I then placed four camels from traders and barbarians (I played a six person game, reduce this if you have fewer people) to represent barbarian camps, and placed them on deserts and gold hexes throughout the board. I wish I had remembered to take a picture, but I set up a huge island with many water and land tiles throughout it. If you don't have all of these expansions, don't worry, because Catan is infinitely modable, so take what you want from these rules, take pieces from other games to create barbarian camps and districts, and enjoy the game however you want to! I also used sea hexes from seafarers, though that's not a necessary part of the game. To play this, you'll need the cities and nights and traders and barbarian expansions. So, when I heard about the district system in Civ VI, I just played a game of Catan with my family involving districts of our own! So, a bit of background here, I really enjoy taking board games and modifying them, and Catan is an amazing game to play around and set up new scenarios with.
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